Looking for an average campaign weapons? AAC sorts weapons into eleven types, and each base class is built around one: Warrior swords, Rogue daggers, Mage staffs, Priest tomes, Brawler fist weapons, Ranger bows and Bard instruments. Subclasses add greatswords, hammers, pistols and Bloodcraft blades. Armor fills four slots, charms add stats and passives, and most strong gear is crafted from materials or from a boss or trainer Soul.
This page draws on the official Trello Equipment cards, the Roblox game page and player-documented notes for Alpha v0.5.1, all checked on 2026-10-20. The Trello cards date from April 2026, so we flag values that newer notes changed. AAC is in Alpha, so treat every number as a snapshot.
01
Weapon types and the classes that use them
| Weapon type | Main users | Starter weapon |
|---|---|---|
| Swords | Warrior | Simple Sword |
| Greatswords | Rampager (Warrior) | Greatsword |
| Hammers | Grudge Settler (Warrior) | Pyrrhite Maul |
| Daggers | Rogue | Simple Dagger |
| Pistols | Drifter (Rogue), Artificer (Mage) | Drifter's Revolver, Pyrrhite Revolver |
| Staffs | Mage and its subclasses | Simple Staff |
| Bloodcraft | Proletarius Ferrum (Mage line) | Crafted from a Ferrum Mold (Crimson Forge) |
| Tomes | Priest | Simple Tome |
| Fists | Brawler | Simple Gauntlets |
| Bows | Ranger | Simple Bow |
| Instruments | Bard | Simple Lute |
Class abilities are tied to a weapon type: Warrior's Cross Slash needs a Sword, while the basic Strike works with every type except bows and pistols. The Jack of All Trades boon gives you every base weapon, but Rain of Arrows still needs a Bow. Each kit is on the classes page.
02
Swords, greatswords and hammers
Swords
| Weapon | How to get | Effect or passive |
|---|---|---|
| Linked Sword | 5% roll at The Sword in the Stone | Lunge: 11 Physical, 3 Vulnerable |
| Firebrand, Venomshank | Beat the Mines or Sewer final boss with Linked Sword equipped | Hits apply Burn or Poison |
| Dragonite Scimitar | Craft: 2 Dragonite Chip, 1 Red Scale | Dragon Slash, 3 Dragonflame |
The Linked Sword has 16 STR and 8 CON; odds are in the Sword in the Stone guide.
Greatswords
| Weapon | How to get | Effect or passive |
|---|---|---|
| Moonlight Greatsword | Craft: 4 Fluorescent Flower, 4 Metal Scrap, 1 Vial of Magical Water | Moonlight Blade (0.35 INT scaling); Strike scales with 2% INT and 2% STR as Force |
| Crude Club | Gladiatorial Soul from the Goblin Chief (A Peculiar Camp) | Summon Adoring Fan, who can Rally allies and heal |
| Sword in Stone | 10% roll at The Sword in the Stone, Rampager only | Legendary Blade: 25 Physical |
The Moonlight Greatsword (20 INT, 8 STR) is the INT option; its Trello card lists 3 Flowers and 3 Scrap, and v0.5.1 made Moonlight Blade Force damage. The Crude Club gives 12 STR and 6 CON.
Hammers
| Weapon | How to get | Effect or passive |
|---|---|---|
| Crystaline Hammer | Craft: 10 Rock Fragments, 1 Golem Heart, 1 Gemstone | No ability; 20 STR, 3% Energy Gain |
| Hearthborn Punisher | Mechanical Soul (Mines final boss) | Ignition Protocol, 4 Burn |
| Balloon Mallet | Carnival, LCK skill check | Test of Strength, 3 Crippled |
Community notes say Grudge Settler is the only hammer class; its trainer is the Dwarf Slayer Captain Thorgrim Ironhammer in the Mines. The Robloxian race deals 5.95% more damage with a hammer.
Is there a Magic Hammer?
Not in anything we checked: no equipment list, Trello card or v0.5.x patch note has a Magic Hammer or a hammer quest. The only mention is Smith Hermann, a talk-only tavern NPC who lost his materials; player notes add that there is no magic hammer to look for.
03
Draconic Ritual: the dagger ability and the mask
- Draconic Ritual is the ability on the Draconic Dagger (14 DEX, 6 LCK; craft 2 Dragonite Chip and 1 Red Scale). It costs 0 Energy, has a cooldown of 7, and gives you 5 Dragonblood Ignition, 3 Bleed and 2 Burn. During Dragonblood Ignition your physical attacks deal 25% more damage as Fire, and each Fire hit adds 1 Dragonflame. The Trello card lists 2 Bleed and a 5% current HP cost instead.
- Draconic Ritual Mask is a Dungeon helmet crafted from 2 Red Scale, 1 Bloody Fang and 1 Bone Fragments. Current notes give it 6 DEX, 6 INT and 6 CHA (Trello: 9 INT, 9 FTH) plus Ignition Consummation: hitting a target with 5 or more flame stacks consumes them for 40% of their damage and applies 2 Dragonflame, but your Burn and Dragonflame are 80% effective.
Red Scale drops from Kobolds in the Mines and Dungeon and is sold at The Silent Butcher; Bloody Fang comes from Vampires. Editorial note, as of Alpha v0.5.1 (October 2026): the pair feed each other, since the dagger stacks the Dragonflame the mask cashes in, but the self-Bleed hurts at low HP.
04
Daggers and pistols
| Weapon | How to get | Effect or passive |
|---|---|---|
| Assassin's Dagger | Craft: 2 Ectoplasm, 2 Metal Scrap, 1 Cloth | Rupture: 3 Bleed, 2 Vulnerable, 2 Ruptured |
| Ebony and Ivory (pistol) | Defiant Soul (A Challenger in the Dark) | Inferno Trigger: 3.5x7 True AoE |
| Illegally Modified Elven Pistol | Mighty Soul (Kobold Mafia) | Switch Down: 2x7, hits a random target |
| Malefic Revolver | Free Soul (Nyvari Outlaw) | Afflicted Bullet; Fire deals Dark damage |
Pistols are the AAC "guns"; the Stylish Hat (Mafia drop, The Den) adds 5% Crit Damage while you wield one. RoadToKing's bounty update video covers the bounty bosses and has a New Weapons chapter.
05
Staffs, tomes and instruments
| Weapon | How to get | Effect or passive |
|---|---|---|
| Ancient Staff | Magical Soul (Wizard Tower) or a Wizard Tower DEX check | Fireball, 4 Burn |
| Noxious Staff | Grob's Emporium | Call the Plague: AoE, 4 Poison |
| Nature Tome | Craft: 10 Leaves, 3 Cloth, or Wanderer's Wares | Summon Bunny |
| Toxic Lute | Decaying Soul | Ballad of the Ratkin |
Most instruments are plain stat sticks.
06
Fist weapons, bows and quivers
| Weapon | How to get | Effect or passive |
|---|---|---|
| Tooth Knuckles | Decrepit Soul (The Prisoner) | 30% chance to inflict Sundered |
| Toxic Bow | Decaying Soul from the Mutated Rat Ogre (Sewer final boss) | Plague Tipped Arrow: 14 Acid, 3 Toxin X |
| Herritt | Caressing Soul (Fey Wanderer trainer) | Ranger physical damage becomes Psychic |
The Toxic Bow has 16 DEX and 10 INT; Plague Tipped Arrow costs 2 Energy and became Acid damage in v0.5.1.2. Quivers are charms that add scaling to Shoot, Rain of Arrows and Giant Slayer, and they do not stack with each other.
07
Armor and charms
Armor uses four slots: helmet, chestpiece, leggings and boots. Most pieces are plain stats.
| Piece | Slot | How to get | Stats or passive |
|---|---|---|---|
| Pixie Veil | Helmet | Caressing Soul, from the Feyling (Fey Wanderer) | 10 CHA, 4 DEX, 5 Max HP |
| Crucible Exoskeleton | Chestpiece | Craft: 3 Pyrrhite Bar, 2 Stray Wires, 1 Vial of Oil, 1 Black Powder | 12 DEX, 8 CON, 8 INT |
| Gothic Padded Chestpiece | Chestpiece | Craft: 2 Leather Scrap, 2 Vial of Vampire's Blood, 2 Imbued Cloth | 12 INT, 6 CON, 2% Lifesteal |
Trello lists the Pixie Veil with 10 FTH instead of CHA. All Crucible Exoskeleton materials drop in the Mines and can be bought at Kobold Cove; Crucible Headgear and Crucible Cuisses use the same materials. Gothic Padded also has Leggings and Boots. Knightly Armor and Veteran Armor are cosmetic outfits, not equipment.
The Elven Signet Ring comes from the Caressing Soul (8 DEX, 5 CHA; Trello says 5 FTH). The Fancy Monocle gives 0.01% Crit Chance per Gold carried, up to 1,000 Gold. Vials add a toxin to the Rogue's Prep Time, and spell scrolls only grant abilities. Materials are on the items page.
08
How to get gear: crafting, Souls, shops and drops
- Crafting. Materials come from enemies, Scavenge and shops; the host command /stashcraft lets you craft from your stash. The Dwarf race's Masterwork gives crafted items 10% more positive stats.
- Souls. Trainers and bosses drop a Soul that crafts their gear. The Mechanical Soul (Mines final boss) makes one weapon of ten types, and the Decaying Soul (Sewer final boss) makes ten, including the Toxic Bow. See bosses.
- Shops. Forest: Wanderer's Wares, Travelling Merchant, The Gob-Stop. Mines: Kobold Cove. Dungeon: Grob's Emporium, The Unblinking Eyes, The Silent Butcher. Sewers: Rattius and Rathaniel.
09
FAQ
What does Draconic Ritual do in An Average Campaign?
It is the Draconic Dagger's 0 Energy self-buff: 5 Dragonblood Ignition plus Bleed and Burn on you. The Draconic Ritual Mask is a separate helmet.
Where is the Magic Hammer in AAC?
We found no Magic Hammer and no hammer quest. Real hammers include the Crystaline Hammer and Hearthborn Punisher.
How do you get the Pixie Veil?
Defeat the Feyling in the Fey Wanderer encounter for the Caressing Soul, then craft the veil from it.
How do you get the Crucible Exoskeleton?
Craft it from 3 Pyrrhite Bar, 2 Stray Wires, 1 Vial of Oil and 1 Black Powder. All four drop in the Mines and can be bought at Kobold Cove.
Which classes can use guns in AAC?
Pistols belong to the Drifter (Rogue) and Artificer (Mage) subclasses.
